Privacy
Ezee Play is built to collect as little about you as possible. You don't need an account, and we don't collect your progress, quiz answers or settings. Anything a game needs to remember is kept in your own browser. There are four exceptions. In games with a leaderboard, your best scores are shown publicly under a name you choose; see Leaderboards. You can react to a game with an emoji, which is shown only as part of a total; see Reactions. You can write a comment about a game, which is shown publicly under your name once we've accepted it; see Comments. And in games you can play online with a friend, your name, your moves and your chat go through Ezee Play's multiplayer service for the length of the game and are deleted with it; see Playing online.
This page describes what Ezee Play itself does. The site is delivered by Cloudflare, which handles some technical information on its own terms; see Hosting below.
What Ezee Play doesn't do
- We don't ask you to sign up or log in.
- Ezee Play doesn't set cookies and doesn't give you an analytics ID. The only ID is a random player key kept in your browser, used for leaderboards, reactions and comments and nothing else; see Your player key. In an online game, your browser also keeps a random seat token for that game alone, removed when your browser learns the session has ended; see Playing online.
- There's no analytics or tracking code from other companies and no tracking pixels. Ezee Play's pages don't load fonts, images or code from other companies' servers; they are all served from ezplay.dev.
- The games don't send your answers or settings anywhere. Only games with a leaderboard send a score, and only to Ezee Play's own leaderboard. We don't keep a history of the games you play: a leaderboard keeps only your best score for each board. A reaction is sent only when you choose one, and a comment only when you post one, and only to Ezee Play itself. In an online game, your moves and chat go to Ezee Play's multiplayer service and to the person you play with, for the length of the game.
- We don't sell your data and there are no ads. Beyond leaderboards, reactions and comments, the only other things that reach Ezee Play are the temporary session of an online game, kept only while the game lasts (see Playing online), and counts of how the site is used, with no visitor identifier; see Counting how the site is used.
What's saved on your device
A few small settings and results are saved in your browser's local storage so they are still there next time. Ezee Play doesn't send them anywhere, except that your player key and name go to Ezee Play's leaderboard and comments, your player key to its reactions (see Your player key) and, in an online game, your name, seat token and game code to its multiplayer service (see Playing online). Clearing this site's data in your browser removes them. Counting how the site is used adds nothing here.
| What | Why |
|---|---|
| Your personal best scores and levels in games such as Circle Clicker | To show your best on the start screen and tell you when you beat it |
| Game settings, such as whether sound is muted | So your choice is remembered |
| In an online game: a random seat token and the code of the game you are in, where you had got to in its chat and whether you muted it (see Playing online) | So that reloading the page, or losing and regaining your connection, puts you back in your game. Your browser removes them when it learns the session has ended: straight away if the game's page is open, otherwise the next time you open that game |
| In Hangman: your chosen difficulty, the numbers of the words you played recently (not the words themselves), and how many games you have played and won | To remember your choice, avoid repeating words too soon, and show your totals |
| In Crosswords: your unfinished crossword (its grid size, title, word numbers and clue choices), the letters you have typed and the time taken on up to 10 puzzles you played recently, and your best time for each puzzle you solved | So you can pick up where you left off, and see whether you beat your best time |
| In Run to Live: whether music and sound are on, the difficulty you chose, how many runs you have started (counted only up to three) and whether you have used jump and slide yet, and your best score and best distance for each difficulty | To remember your choices, show the controls hint and the gentler tutorial start only on your first few runs, and show your bests |
| In Lucy the Flying Pig: whether sound and vibration are on; the name you give when you challenge a friend, if you give one; your diamonds; your statistics (best distance and score, and totals of games played, distance flown, score and food eaten) and your best score; and the challenges waiting for you to beat, including the name and score of any friend whose challenge link you opened | To remember your settings, and your name so you only type it once; to keep your diamonds and statistics; and to show the challenges you have left to beat |
| In Reject!: whether sound is on, how many runs you have started (counted only up to three), and your best scores in Play and Timed Run | To remember your choice, show the opening hint only on your first few runs, and show your bests |
| In Good Dog: whether sound is on, the dog and touch controls you chose; the levels you've unlocked and which dogs have cleared each level; whether you've seen the first-level hint; your best score for each level and run; and the most sheep you've kept safe in Guard Dog with each dog | To remember your choices and progress, show the first hint only once, and show your best results |
| In Connect Four: whether sound is on, the computer level and the colour (red or yellow) you last chose, and how many games you have won, lost and drawn against the computer at each level | To remember your choices and show your record against the computer |
| In Chroma Rally: the computer level you last played, whether you chose the colour or the black-and-white look, whether sound is on, and your best Practice score; and, while you play online, the code of the game you are in and which match of it you have reached | To remember your choices and show your best, and so that reloading the page puts you back in the same match with the same score |
| In Ultimate Tic-Tac-Toe: whether sound and music are on, the computer level and the mark (X or O) you last chose, and how many games you have won, lost and drawn against the computer at each level | To remember your choices and show your record against the computer |
| For leaderboards, reactions and comments, once you open a game that has a leaderboard, first react to a game or first post a comment: your random player key, your name, and whether you have confirmed that name | So your scores and comments appear under one name in every game, you are only asked about your name once, and you can see and change your own reactions and comments |
| Whether you turned the home page's decorative effects on or off | So your choice is remembered |
Quizzes
Your quiz answers are kept only in the open page and are gone when you leave. If you download a result card, the name you type and the image are created in your browser; nothing is uploaded.
Sharing and puzzle links
A crossword link contains the puzzle itself: its grid, the numbers of its words in our word list, its clue choices and its title. Anyone you give the link to can open the puzzle. Ezee Play doesn't keep a copy of shared puzzles; the link itself is the puzzle.
Sharing only happens when you choose it. Copy link puts the link on your clipboard. Share on X or Share on Facebook opens that site in a new tab with the link filled in; Ezee Play loads nothing from those sites. Once you post there, that site's privacy policy applies.
Leaderboards
Circle Clicker, Hangman, Run to Live, Good Dog (for its runs), Lucy the Flying Pig, Reject! and Chroma Rally (for Practice) have public leaderboards for today, this week and this month. There are no accounts: you play under a name, and that's all other players see of you.
What everyone can see
For each leaderboard (a game, a mode such as Hard, and today, this week or this month):
- your leaderboard name;
- your best score on that leaderboard;
- when you set it;
- your country, shown as a flag or a two-letter country code.
The first time you open a game with a leaderboard, you're given a made-up name such as Brave Otter 42, and asked to keep it or choose your own. Nothing of yours goes on a leaderboard until you have answered. You can change your name at any time from a game's leaderboard, and the new name then shows on your existing entries too. The same name is used in every game.
Names are public. If you'd rather not be recognised, don't use your real name or anything else that identifies you. Offensive names are refused, and we may hide or replace a name that gets through.
Your player key
To keep your scores together under one name, and to let you change your own reactions and comments, without an account, your browser makes a random player key and saves it in local storage. It is made the first time you open a game with a leaderboard, react to a game or post a comment, whichever comes first. It is a random number: nothing about your device goes into it. It is sent only to Ezee Play's own leaderboard (with your scores, when you change your name and when you look up your own rank), to its reactions (when you react, and when a game shows which reactions are yours) and to its comments (when you post or delete a comment, and when a game shows your own comments), and it is never shown to anyone.
We don't store the key itself. The leaderboard keeps only a one-way scrambled form of it (a SHA-256 hash), which can't be turned back into the key. Reactions and comments each keep a different scrambled form (see Reactions and Comments). The key is never used for counting how the site is used, and no leaderboard, reaction or comment data is ever combined with those counts.
Your player key stays in the browser that made it. Another browser or device can't read it: there you start again as a new player with a new made-up name, and your original key stays where it was. Only clearing this site's data in the original browser deletes the key. After that, your old entries stay on the leaderboards until they expire, and they can no longer be changed from any browser.
What the leaderboard keeps, and for how long
For each player: the scrambled key, the name, whether we have hidden it, and when the player was created, last changed and last scored. For each leaderboard: only your best score, when you set it and the two-letter country code. A score that doesn't beat your best isn't kept. The country is worked out by Cloudflare from the request, as for the counts below; your IP address is not kept.
- Today's leaderboards are kept for 8 days.
- This week's leaderboards are kept for 5 weeks.
- This month's leaderboards are kept for 3 months.
- A player's name and scrambled key are deleted once none of their scores are left and they haven't scored or changed their name for 13 months.
If the leaderboard can't be reached, or your browser blocks it, the games work exactly the same and your personal bests are still saved on your device.
Removing your entries
To have your name and scores removed, email [email protected] with the name shown on the leaderboard and the game. There are no accounts, and anyone can see a leaderboard's names, games and dates, so those alone don't show that the entries are yours. To show that they are, include your player key: only the browser you played in has it, and it lets us find exactly your entries. Ask us and we'll tell you where to find it there; another browser or device can't read it. With it, we'll delete that player's name and every score. Without it, we may ask you for more, and we may not be able to remove entries we can't confirm are yours. If you have cleared this site's data in the browser you played in, the key is gone, and we can't use it to confirm the entries are yours.
If a name on a leaderboard identifies you, tell us: we can hide it, whoever chose it.
Reactions
In a game, the Feedback button lets you react to it with any of five emoji: 👍 Like, 👎 Dislike, ❤️ Love, 😂 Fun and 😤 Frustrating. You can choose several, and tap one again to take it back. You don't need a name to react.
What everyone can see
Only the total for each reaction on each game, such as Love 12. The most-given reactions are shown on the game's Feedback button and on its card on the home page. Nobody can see who reacted, or how.
What reactions keep, and for how long
For each reaction you choose: the game, which reaction it is, and when you chose it, kept with a scrambled form of your player key so that you can see and change your own. To stop reactions being abused, we also keep, for that scrambled key, how many reactions it has changed in the last 10 minutes, and whether we have blocked it from reacting. Nothing about your device, network or location is kept: not your IP address, and not your country.
Your reactions are kept under a separate scrambled key that isn't connected to your name or your scores. It is made from your player key in a different way from the leaderboard's, so even someone holding both lists couldn't match your reactions to your leaderboard entries. Your reactions are never shown one by one, never used for anything else, and never combined with the counts of how the site is used.
- A reaction is kept until you take it back, and counts in the total while it is kept.
- The record of how many reactions you changed recently is deleted after 30 days without a reaction, unless that key has been blocked.
If reactions can't be reached, or your browser blocks them, the games work exactly the same.
Removing your reactions
Tap a reaction you've chosen to take it back: it is deleted at once and leaves the total. Because your reactions aren't connected to your name, we can't find them from a name. If you email us your player key (see Removing your comments) and ask for your reactions to be removed, we can find and remove them; we remove them only when you ask. Another browser can't read your original key, so your reactions can be changed only from the browser you made them in. If you clear this site's data in that browser, your earlier reactions stay in the totals but can no longer be changed.
Comments
In a game, the Feedback button also lets you write a comment about the game, of up to 500 characters. Comments are about the game as a whole, not about one puzzle or one play.
What everyone can see
For each comment we have accepted:
- your name, as it was when you posted the comment;
- what you wrote;
- when you posted it.
Names and comments are public. Don't include your real name, where you live or go to school, or anything else that identifies you or someone else. We don't show your country, and other players can't see your comments waiting for review or the ones we didn't accept.
You comment under your Ezee Play name, the same one leaderboards use. If you haven't chosen one yet, the comment form shows a made-up name you can keep or change, and posting confirms it as your name everywhere. If you change your name later, comments you've already posted keep the name they were posted with.
How comments are checked
Links, offensive words and unusual or invisible characters are refused as you post. We read comments before they appear, and we may decline any comment, for example one that shares personal information, is abusive, is spam, is off-topic or gives away a puzzle's answers. For some games or players we may let comments appear straight away and read them afterwards; we can still take any comment down. If we decline or take down your comment, you'll see Not published on it. We don't send a reason.
Each published comment has a Report link. It opens an email to [email protected] with that comment's number, for you to say what's wrong with it. We read every report.
What comments keep, and for how long
For each comment: the game, what you wrote, the name it was posted with, when you posted it, whether it is waiting for review, published or not published, and when we decided. It is kept with a scrambled form of your player key, different from the leaderboard's and the reactions', so that you can see and delete your own comments. We also keep a scrambled fingerprint of the text, so the same comment can't be posted twice, and a random number your browser sends with each comment, so a repeated send doesn't post it twice. To stop comments being abused, we keep, for that scrambled key, when it last posted, how many comments it posted today, and whether we have blocked it from commenting. Nothing about your device, network or location is kept: not your IP address, and not your country.
- A comment waiting for review is deleted if it hasn't been reviewed after 30 days.
- A comment we didn't publish, or took down, is deleted 30 days after that decision.
- A published comment is kept until you delete it or we remove it.
- The record of when you last commented is deleted after 30 days without a comment, unless that key has been blocked.
If comments can't be reached, or your browser blocks them, the games work exactly the same.
Removing your comments
In the game, open Feedback and choose Delete on any of your comments, whether waiting, published or not published: it is deleted at once. This works in the browser you posted from. Otherwise, email [email protected] with the name shown on the comment and the game. As with leaderboards, a name and a game are public, so they don't show that the comments are yours: include your player key, and we'll delete that player's comments. We remove your reactions as well only if you ask for that too. Without the key, we may ask you for more, and we may not be able to remove comments we can't confirm are yours. Another browser or device can't read your original key, so it can't delete your earlier comments; the browser you posted from still can, and still holds the key. Clearing this site's data in that browser deletes the key, and after that we can't use it to confirm the comments are yours.
If a published comment identifies you, use its Report link: we can take it down, whoever wrote it.
Playing online
Some games can be played online against a friend you invite. There is no account, no matchmaking and no public room: you create a game, send its link to one person, and the game starts when they open it.
- Your Ezee Play name is shown to the person you play with, and is sent to Ezee Play's multiplayer service for the length of the game. It is the name on your name card, or a random one if you haven't chosen one.
- Your moves and the chat messages you send pass through Ezee Play's multiplayer service, which holds them as part of the temporary game session so that both players see them and a player who reloads the page can carry on. They exist only as session data. A session ends when either player leaves it; during a game, when a player who lost their connection hasn't come back within 45 seconds; after 10 minutes with nobody connected; after 2 hours waiting for a second player; and in any case 24 hours after it was created. When it ends, the names, seat tokens, moves and chat are deleted from the service at once. All that stays is a note that the game has ended and when, so that a late reconnection is told it is over, and that note is deleted a day later. A rematch starts a new match: the last match's moves are deleted then, while the chat carries on for the rest of the session. Cloudflare's recovery history of a session is separate (see Backups). There is no history of past games, and nobody at Ezee Play has a moderation screen or any other screen for reading a session's chat; Ezee Play's comments moderation does not apply to it. In some games the chat is a fixed set of quick messages; in those, only the number of the message you chose is sent.
- In real-time games, such as Chroma Rally, your racket's position and your shots pass through the service the same way, while you play. Your racket's position goes straight on to the other player and is never kept. Your shots and the points are kept in the game session for the match being played, so that a player who reloads the page or reconnects carries on with the same score; they are deleted when a rematch starts a new match, or when the session ends. Chroma Rally has no chat and no voice.
- No game on Ezee Play offers voice at the moment. Where a game offers it, voice goes directly between the two browsers, or through a relay run by Cloudflare when a direct connection isn't possible. A direct connection lets each browser see the other's network address (its IP address), as any direct call does. Through the relay, the other player sees only the relay's address, and Cloudflare handles both. Voice is never recorded or stored by Ezee Play. Your browser asks for microphone permission; your microphone is on from the moment you join voice, and you can mute or leave voice at any time.
- Anyone with your invitation link can join your game until it is full, so share it only with the person you want to play.
- Your player key is not used for online play.
If the multiplayer service is off, can't be reached or your browser blocks it, the game still plays against the computer and in its other modes on one device; only the online option is missing.
Counting how the site is used
To see which games are played and which devices and browsers to support, Ezee Play counts a few things that happen on the site:
- a visit to the home page, and a game being opened, with the website that linked you here if your browser passes it on;
- an article being read, and which article it was;
- a game being started, restarted, or reaching its end, whether won or lost;
- leaving a game through the site's own links;
- a game being shared, and whether by Copy link, X or Facebook;
- an online game being created, and an invitation being joined.
Each count records what happened (which game, and for a share how it was shared) and when, with four broad details: the kind of device (desktop, mobile or tablet), the browser (such as Chrome or Safari), the operating system (such as Android or Windows), and the country. Only the family is kept, never version numbers or the full details your browser sends. Your scores, answers, crossword letters, names, reactions, comments, online moves and chat are never part of it, and neither is the address of the page you are on, anything in its link other than which of our own links you followed (see below), or an invitation's game code.
A visit to the home page, or a game being opened, may also record where it came from, when your browser says so: only the name of the website that linked here, such as reddit.com, never the page you were on or anything in its link. A link from Ezee Play itself, such as a game opened from the home page, is recorded as just that. Typing the address or using a bookmark records nothing here. No other count records where you came from.
Some of Ezee Play's own links say which of them you followed: a link in one of our articles names that article, and the link on our itch.io pages names the game. When you arrive through one, the count of that visit, or of the game you open and whether you start and finish playing it, also records which Ezee Play link it was. If the link led to the home page, a game you open from there carries the same note in its own link, so the game can be counted for the article too. That is read from the link alone. Nothing is saved on your device, and the note ends with the page that has it: your next visit starts afresh, and links you share never carry it. Anything else in a link is never recorded, and a note that isn't one of ours is ignored.
The country is worked out by Cloudflare from the request, and only its two-letter code is recorded. Your IP address is not kept, and nothing finer than the country is recorded: no city, region or location.
We don't attach a visitor identifier to these counts (not even the player key), we save nothing on your device for them, and we don't use them to link your visits together. The counts are kept for three months and we only ever look at them as totals, such as how many times Hangman was started in a day.
The counting is done by ezplay.dev itself; no script or pixel from another company is involved. Counting doesn't use an identifier, cookie, local storage or fingerprint to recognise visitors between visits. If your browser blocks the counting request, the site and the games work exactly the same.
Backups
The times on this page are when data is deleted from what Ezee Play uses: from then on, it isn't shown, counted or used. Separately, Cloudflare keeps a short recovery history of the storage behind the site. It can only put a whole database, or a whole online game session, back as it was at an earlier moment, and it is always on:
- the leaderboards, reactions and comments: up to 7 days (Cloudflare D1's Time Travel, on our current plan);
- online game sessions: up to 30 days (point-in-time recovery for Durable Objects).
So something deleted can stay in that history until it ages out; it can't be taken out of it one entry at a time. We use it only to recover from a fault, and we make no other copies of this data.
Hosting
Ezee Play is hosted and delivered by Cloudflare. Like any website's host, Cloudflare handles technical information needed to deliver, secure and run the site, such as IP addresses, details of each page request and security signals. It may also use cookies or similar tools of its own, for example to block attacks or automated traffic.
Cloudflare does this as our infrastructure provider, under its own privacy policy, and it is outside Ezee Play's direct control. The promises on this page are about what Ezee Play does; they aren't guarantees about Cloudflare's own processing. We don't use that information to identify or track you. Of it, the counts described above keep only the two-letter country code, the broad device, browser and operating system and the name of a website that linked here, leaderboards keep only the country code, reactions and comments keep none of it, and online games keep none of it except, to limit abuse, the times your connection created online games. Those times are kept under a scrambled form of your address and the day, and only the last 10 minutes of them count: no more than 10 games can be created in that time. The record is deleted 10 minutes after the last game your connection created.
Changes
If we add features that need more data or involve another company, such as accounts or advertising, we will update this page before they go live.
Last updated 21 October 2026.